TLS Release - v1.2 (Public), v1.3 (EA)


The Lust Society v1.2 is now available for Public download on itch.io.
The Lust Society v1.3 is now available in Early Access for Patreon members.

There are also updated installation instructions for those on a Linux or MacOS machine.

Have fun!

2024-01-10 - Change Log

TLS v1.2 - Public

  • Reworked the Single Tease so it offers the choice between the two sub-game modes: Full Video (old Freestyle) and Segmented (old Single Tease).
  • Increased the duration of each section in Segmented mode from 90 to 120 seconds.
  • Added a Single Tease panel that shows the duration of the selected video and the game mode before starting the tease. This panel will provide further options and details in future versions.
  • Added a User Preferences tab to provide further customization. More and more settings will be added in the future.
  • Added "Tease Bar Recovery Rate" setting. The higher this setting, the harder a tease will be.
  • Added "Cue Intensity" setting. The higher this setting, the faster or more intense the cues/strokes/vibrations will be.
  • Added "Edge Pause Duration" setting. It defines the number of seconds the cues and tease bar will pause after an edge.
  • Changed the Edge functionality to fully stop the tease bar during the pause that follows.
  • Rebalanced the tease progress to better scale with cue intensities/speeds.
  • Rebalanced the tease progress gained when edging.
  • TLS will reject videos shorter than 2:30 minutes (might increase again in the future, slightly).
  • Full Video is the only mode available for videos up to 6:00 minutes in duration (might increase again in the future, slightly).
  • Segmented is the default mode for videos 10:00 minutes or longer (can be changed to Full Video, if desired).

TLS v1.3 - Early Access

  • The Single Tease is now selected from the "gamepad" button in the center of the Home page.
  • Added Gradient Cues. These are the first context-dependent cues that gradually shift from the intensity of the currently playing cue to the next two lower/higher levels.
  • Added "Edge Progress Bonus" setting. It defines how much the tease bar will progress when edging.
  • In Full Video mode, if the end of the tease segment is reached, the game will now automatically move to the climax segment. This change does not affect the manual functionality.
  • The Happy Ending button will only be enabled after the tease bar is full in the climax rounds as well. Note there's no recovery rate in the climax rounds, on purpose.
  • Added button to change video directly from the Single Tease "Lobby" page.
    Intiface Compatibility
  • Minor rebalance of Linear-based Intiface actuators (e.g. The Handy).
  • Fixed and rebalanced Vibration-based Intiface actuators (e.g. Lovense). Feedback on this is highly appreciated.
  • Improved auto-connection functionality to Intiface compatible devices.
  • Added button showing the status of the Intiface connection and to manually connect/disconnect.
  • Losing the connection to an Intiface compatible device while playing, automatically empties the "cue queue" and activates audio cues (i.e. metronome-style).
  • Connecting to an Intiface compatible device while playing, automatically uses the device for cues after the currently playing one.

Files

TLS v1.2 (Public) 61 MB
Jan 10, 2024

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Comments

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Killing feature suggestion: have the cues ... queues themselves automatically, the 2-3 slowest type one at start, the 2-3 middle between 40% and 80% of video and the fastest at the end.

By doing this, you have an automagically generated cock hero.

And later, add more cues types, allow selecting which are queued in which windo frame etc. Would be a banger !

I appreciate the feedback and suggestions!

You might like v1.3 then where there's the gradient cue. It is a brief semi-automation in that case.

More patterns are coming as well. I'm working on a couple more for v1.4.

Fully automated tease might be an option in the future. It's just extremely difficult to balance for different people.

In general, though, there's gonna be more automation for sure in new game modes I'm planning on introducing. I don't know if I will be starting in the late v1.X or wait for v2.

> It's just extremely difficult to balance for different people.

Just let the user balance it themselves, in Settings you can provide for instance a "table" with :

  • each cue type on lines
  • 7 columns from start, part1, part2 etc ... climax

And let users just put a check on a box when they want a specific cue type to be automatically triggered at a specific part of the game, and voilà !

I really think that being able to have both hands totally free is a must to play this game ;)

Another suggestion, maybe easier, to make the game never go idle, would be to have the last cue of the queue always stick and stay active, until it's changed or queue is manually emptied :)

(1 edit)

This is interesting. I'm gonna take it into consideration for v1.5 or v1.6.

Thanks for the suggestion!